As fun as prim building in second life might be, I bumped this week into an annoying, and for me long forgotten side effect. After all these months of Maya sculpting and texture baking and importing, I suddenly stood eye in eye with the horrible …. PRIM COUNT. Having no land and no home and thus no real prim problems of my own, I think I hid them in a dark corner of my virtual mind. Sure, I used to count prims before, and yes, I did say a 150 prim limit per statue for the greeks and the germans would be no problem at all. And in fact, for my prim Greeks it was not. But when I was sculpting the German duke who will be in the same sim (not open to public yet and I am not allowed to tell where it will be before the official opening – sorry Corcosman) I found myself struggling with these good old limitations. Well, yes, these statues have to be made as realistic as possible and, well yes, it would be a bit easier when the way they are dressed were a bit more, hm, simple. Our Duke is finished, not with every detail on his fancy dress but with 16 prims above the limit.
Forgotten Disadvantages of Prim Building In Second Life®
April 6, 2008 · Leave a Comment
Categories: 3D art · 3D sculpture · digital art · second life · visual art
Tagged: 3D, art, digital art, prim building, prim limit, sculpture, second life, visual art


0 responses so far ↓
There are no comments yet...Kick things off by filling out the form below.